Quinza Core

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Mobile Game Development Training

Hands-on programs designed for aspiring developers who want to build actual games. We focus on practical skills that matter in real production environments.

Project-Based

Build portfolio pieces while learning core concepts

Real Tools

Work with industry-standard development environments

Small Groups

Maximum 12 participants per cohort for better support

Two Learning Tracks

We run two different programs depending on where you're starting from. The Foundation Track assumes you're new to coding. The Advanced Track expects you already know the basics and want to focus on game-specific skills.

Foundation Track

From Zero to Your First Game

16 weeks · October 2025 start

Starting point for people without programming background. You'll spend the first half learning how code works, then apply those skills to simple game mechanics.

  • Basic programming logic and syntax
  • Understanding game loops and state management
  • Creating 2D mobile games with touch controls
  • Basic UI implementation and user feedback
Advanced Track

Building Production-Ready Games

12 weeks · September 2025 start

For developers who already write code and want to specialize in mobile games. We skip the programming basics and go straight into game development challenges.

  • Performance tuning for mobile devices
  • Complex game mechanics and physics
  • Multiplayer basics and data synchronization
  • Analytics integration and user retention
Game development workspace showing mobile testing environment

What Actually Happens During Training

Our approach is pretty straightforward. You work on projects that get progressively harder. Each week introduces new concepts through problems you need to solve, not through lectures you sit through.

Classes meet twice weekly in Zaragoza for structured sessions. Between those meetings, you're expected to work on your project independently. Most people spend 15-20 hours per week total, including class time.

Weeks 1-4: Core Mechanics

Build simple interactions. Get comfortable with the development environment. Learn to test on actual devices early.

Weeks 5-8: Adding Complexity

Introduce multiple game states, score systems, difficulty progression. This is where things start feeling like actual games.

Weeks 9-12: Polish and Features

Sound integration, visual effects, proper UI flows. The details that make games feel finished.

Final Phase: Your Project

Apply everything to a game concept you choose. Most people use this as their main portfolio piece after graduating.

Who Teaches These Programs

All four instructors currently work in mobile game development. They teach because they enjoy it, and they bring current industry practices into the classroom.

Portrait of instructor Leo Mendez

Leo Mendez

Lead Developer

Worked on six shipped mobile titles. Specializes in gameplay programming and physics systems.

Portrait of instructor Claudia Vega

Claudia Vega

Technical Designer

Bridges the gap between design and implementation. Focuses on UI systems and player feedback loops.

Portrait of instructor Mateo Santos

Mateo Santos

Performance Engineer

Previously optimized games for low-end Android devices. Teaches practical performance techniques.

Portrait of instructor Isabel Ruiz

Isabel Ruiz

Systems Architect

Focuses on code organization and maintainability. Helps students write cleaner, more professional code.

Application Process Opens July 2025

We accept applications during a three-week window each summer for fall cohorts. The process includes a short coding exercise and a conversation about your goals. No entrance exam, but we do want to make sure the program matches what you're looking for.

Both tracks are taught in-person at our Zaragoza location.