Mobile Game Development Training
Hands-on programs designed for aspiring developers who want to build actual games. We focus on practical skills that matter in real production environments.
Project-Based
Build portfolio pieces while learning core concepts
Real Tools
Work with industry-standard development environments
Small Groups
Maximum 12 participants per cohort for better support
Two Learning Tracks
We run two different programs depending on where you're starting from. The Foundation Track assumes you're new to coding. The Advanced Track expects you already know the basics and want to focus on game-specific skills.
From Zero to Your First Game
16 weeks · October 2025 start
Starting point for people without programming background. You'll spend the first half learning how code works, then apply those skills to simple game mechanics.
- Basic programming logic and syntax
- Understanding game loops and state management
- Creating 2D mobile games with touch controls
- Basic UI implementation and user feedback
Building Production-Ready Games
12 weeks · September 2025 start
For developers who already write code and want to specialize in mobile games. We skip the programming basics and go straight into game development challenges.
- Performance tuning for mobile devices
- Complex game mechanics and physics
- Multiplayer basics and data synchronization
- Analytics integration and user retention

What Actually Happens During Training
Our approach is pretty straightforward. You work on projects that get progressively harder. Each week introduces new concepts through problems you need to solve, not through lectures you sit through.
Classes meet twice weekly in Zaragoza for structured sessions. Between those meetings, you're expected to work on your project independently. Most people spend 15-20 hours per week total, including class time.
Weeks 1-4: Core Mechanics
Build simple interactions. Get comfortable with the development environment. Learn to test on actual devices early.
Weeks 5-8: Adding Complexity
Introduce multiple game states, score systems, difficulty progression. This is where things start feeling like actual games.
Weeks 9-12: Polish and Features
Sound integration, visual effects, proper UI flows. The details that make games feel finished.
Final Phase: Your Project
Apply everything to a game concept you choose. Most people use this as their main portfolio piece after graduating.
Who Teaches These Programs
All four instructors currently work in mobile game development. They teach because they enjoy it, and they bring current industry practices into the classroom.

Leo Mendez
Lead Developer
Worked on six shipped mobile titles. Specializes in gameplay programming and physics systems.

Claudia Vega
Technical Designer
Bridges the gap between design and implementation. Focuses on UI systems and player feedback loops.

Mateo Santos
Performance Engineer
Previously optimized games for low-end Android devices. Teaches practical performance techniques.

Isabel Ruiz
Systems Architect
Focuses on code organization and maintainability. Helps students write cleaner, more professional code.
Application Process Opens July 2025
We accept applications during a three-week window each summer for fall cohorts. The process includes a short coding exercise and a conversation about your goals. No entrance exam, but we do want to make sure the program matches what you're looking for.
Both tracks are taught in-person at our Zaragoza location.