Quinza Core

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Building Game Worlds Through Practical Training

Our autumn 2025 program teaches mobile game development by actually building playable projects. You'll work with Unity and Unreal Engine while learning how real studios approach production challenges.

View Program Details
Mobile game development workspace with code and design tools
Roland Becerra teaching game development

Roland Becerra

Lead Instructor & Technical Director

Spent eight years at two mobile studios in Barcelona before moving to teaching. Still consults on optimization problems because debugging never gets old.

How We Actually Teach This Stuff

Start With Working Code

Every session begins with a functional game element. We break it down together and you rebuild it with your own modifications. No mysterious magic code that works for reasons nobody explains.

Debug As A Group

When something breaks during class, we don't skip past it. That's actually the learning moment. Students share their screens and we troubleshoot together because that's what you'll spend half your time doing anyway.

Real Project Constraints

Your assignments come with mobile device limitations, performance budgets, and file size restrictions. These aren't arbitrary rules but the actual constraints Roland deals with when consulting for studios.

Which Path Matches Your Situation?

Our students typically fall into one of these categories. See which describes where you're starting from.

You've Tried Learning Online

Watched tutorials, started projects, but something doesn't click when you try building your own features. Sound familiar?

  • You get stuck and there's nobody to ask
  • Code examples work in videos but not for you
  • Missing the "why" behind technical decisions
  • Need feedback on whether your approach makes sense

You Have Some Coding Background

Maybe web development or software work, but game engines feel different. The concepts don't quite translate.

  • Familiar with logic but not game loops
  • Understand functions but not component systems
  • Know databases but not game state management
  • Want to pivot without starting from zero

Starting Completely Fresh

No programming experience yet, just an interest in making games and willingness to put in focused effort.

  • Need structured progression from basics
  • Want to avoid picking up bad habits early
  • Prefer learning with others at your level
  • Ready to commit time for autumn 2025 cohort

Exploring Career Transition

Considering game development as a possible direction but want to test it properly before committing fully.

  • Need realistic view of daily work
  • Want to build portfolio sample during program
  • Appreciate honest assessment of current market
  • Looking for guidance on next steps after training

Program Structure For September 2025

We're running two cohorts next autumn with different schedule options. Both cover identical content but accommodate different weekly availability patterns.

Evening Track

Schedule: Tuesday and Thursday, 7pm to 9:30pm CET

Duration: 16 weeks (September 9 through December 18, 2025)

Format: Live sessions with screen sharing for troubleshooting. Recording available but attendance matters for group debugging sessions.

Weekend Track

Schedule: Saturday mornings, 10am to 1pm CET

Duration: 16 weeks (September 13 through December 20, 2025)

Format: Longer sessions allow for more hands-on work during class time. Same project-based approach with extended build sessions.

Students collaborating on game development project Game development environment with Unity interface

Program Enrollment Opens July 2025

Questions about which track suits your schedule or whether this matches your current skill level? Contact us and we'll have an honest conversation about fit.

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