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Build Marketing Skills That Actually Work in Mobile Gaming

Most marketing courses teach theory. We focus on what happens when you're trying to launch a game with limited budget and high expectations. Real campaigns, actual metrics, and decisions that matter.

Explore Our Program
8 months Program duration
Live projects Real campaign work
Industry mentors Active professionals
Mobile game marketing strategy session showing campaign planning and user acquisition analysis

Why Traditional Marketing Education Misses the Mark

Mobile games aren't sold like shoes or software. The learning curve is steep, player behavior shifts constantly, and what worked six months ago might be useless now. We built this program around that reality.

Campaign Simulations

You'll run actual user acquisition campaigns with real budgets. Small ones, but real. Track installs, analyze retention curves, adjust targeting. Experience the pressure and the learning that comes with it.

Live Game Analysis

Pick apart successful launches and spectacular failures. What made Stumble Guys blow up? Why did heavily funded titles disappear? You'll develop the instinct to spot what works before spending a euro.

Platform Deep Dives

Facebook Ads, Google UAC, TikTok campaigns, ASO strategies. Each platform has its own language and logic. We cover them all with people who spend their days optimizing these channels.

Student analyzing mobile game user acquisition metrics and campaign performance data

What You'll Actually Learn

This isn't a survey course. Every module builds toward making you competent at launching and growing mobile games. The progression is intentional, starting with fundamentals and moving into specialized tactics.

  • 01

    Mobile Gaming Landscape

    Market dynamics, monetization models, player psychology. Understand why hyper-casual games need different marketing than mid-core RPGs, and what that means for your campaigns.

  • 02

    User Acquisition Foundations

    CPI, LTV, retention cohorts, payback periods. The metrics that determine whether a campaign lives or dies. You'll calculate them until they become second nature.

  • 03

    Creative Development

    What makes someone stop scrolling and download your game? Test playable ads, video hooks, static creatives. Learn to brief designers and iterate based on performance data.

  • 04

    Channel Management

    Hands-on experience with major advertising platforms. Budget allocation, bid strategies, audience targeting, creative testing frameworks. The practical skills studios actually need.

  • 05

    App Store Optimization

    Get found organically. Icon testing, screenshot sequences, keyword research, ratings management. ASO can be half your installs if you do it right.

Connected to the Real Mobile Gaming World

Our teaching team includes marketers from studios across Spain and Europe. They bring current campaigns, fresh data, and the kind of insights you can't find in textbooks because the industry moved on last quarter.

12+ Active industry mentors from working studios
€40k+ Combined monthly ad spend from mentor campaigns
Live data Real campaign metrics shared weekly
Studio visits Quarterly sessions at partner companies

Learn From People Doing This Work Right Now

Theory matters, but so does knowing what changed in Facebook's algorithm last week, or which creative formats are converting on TikTok today. Our mentors balance long-term principles with current tactics.

Davor Vlahović, Senior UA Manager specializing in mobile gaming user acquisition

Davor Vlahović

Senior UA Manager

Spent seven years optimizing acquisition for casual and puzzle games. Currently running campaigns across five titles with monthly budgets exceeding €180k. Specializes in creative testing frameworks and audience segmentation.

Linnea Bergström, Growth Marketing Lead with expertise in mobile game launches

Linnea Bergström

Growth Marketing Lead

Launched twelve mobile titles over the past four years, including two that broke into top-grossing charts. Focuses on launch strategy, influencer partnerships, and community building for long-term retention.

Start Learning This Summer

Our next cohort begins in July 2026. The program runs eight months, with flexible scheduling designed for people who work or study. Application review typically takes two weeks once you submit.

1

Applications Open

March 15, 2026

Submit your application with a brief statement about your interest in mobile game marketing. We're looking for genuine curiosity more than extensive experience. Tell us what draws you to this field.

2

Review Process

April - May 2026

We read every application carefully and typically respond within ten business days. Selected applicants have a 30-minute conversation with our program team to discuss goals and expectations.

3

Enrollment Confirmation

June 2026

Once accepted, you'll receive program materials and access to our pre-course resources. This includes reading recommendations and introductory videos to help you hit the ground running in July.

4

Program Begins

July 8, 2026

Classes meet twice weekly in the evenings, with additional weekend workshops once per month. Expect to dedicate 10-12 hours weekly to coursework, projects, and campaign management.

Ready to Start Building Real Marketing Skills?

Whether you're looking to break into the mobile gaming industry or level up your existing marketing knowledge, this program gives you practical experience and industry connections that matter.