Building Game Worlds Through Practical Training
Our autumn 2025 program teaches mobile game development by actually building playable projects. You'll work with Unity and Unreal Engine while learning how real studios approach production challenges.
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Roland Becerra
Lead Instructor & Technical Director
Spent eight years at two mobile studios in Barcelona before moving to teaching. Still consults on optimization problems because debugging never gets old.
How We Actually Teach This Stuff
Start With Working Code
Every session begins with a functional game element. We break it down together and you rebuild it with your own modifications. No mysterious magic code that works for reasons nobody explains.
Debug As A Group
When something breaks during class, we don't skip past it. That's actually the learning moment. Students share their screens and we troubleshoot together because that's what you'll spend half your time doing anyway.
Real Project Constraints
Your assignments come with mobile device limitations, performance budgets, and file size restrictions. These aren't arbitrary rules but the actual constraints Roland deals with when consulting for studios.
Which Path Matches Your Situation?
Our students typically fall into one of these categories. See which describes where you're starting from.
You've Tried Learning Online
Watched tutorials, started projects, but something doesn't click when you try building your own features. Sound familiar?
- You get stuck and there's nobody to ask
- Code examples work in videos but not for you
- Missing the "why" behind technical decisions
- Need feedback on whether your approach makes sense
You Have Some Coding Background
Maybe web development or software work, but game engines feel different. The concepts don't quite translate.
- Familiar with logic but not game loops
- Understand functions but not component systems
- Know databases but not game state management
- Want to pivot without starting from zero
Starting Completely Fresh
No programming experience yet, just an interest in making games and willingness to put in focused effort.
- Need structured progression from basics
- Want to avoid picking up bad habits early
- Prefer learning with others at your level
- Ready to commit time for autumn 2025 cohort
Exploring Career Transition
Considering game development as a possible direction but want to test it properly before committing fully.
- Need realistic view of daily work
- Want to build portfolio sample during program
- Appreciate honest assessment of current market
- Looking for guidance on next steps after training
Program Structure For September 2025
We're running two cohorts next autumn with different schedule options. Both cover identical content but accommodate different weekly availability patterns.
Evening Track
Schedule: Tuesday and Thursday, 7pm to 9:30pm CET
Duration: 16 weeks (September 9 through December 18, 2025)
Format: Live sessions with screen sharing for troubleshooting. Recording available but attendance matters for group debugging sessions.
Weekend Track
Schedule: Saturday mornings, 10am to 1pm CET
Duration: 16 weeks (September 13 through December 20, 2025)
Format: Longer sessions allow for more hands-on work during class time. Same project-based approach with extended build sessions.


Program Enrollment Opens July 2025
Questions about which track suits your schedule or whether this matches your current skill level? Contact us and we'll have an honest conversation about fit.
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